Wii Doom 0.3.1
sebi | 13. Oktober 2008->
Ich bin wieder zurück! Zuerst stelle ich euch die neue Version von Wii Doom vor. Wer es noch nicht kennt: Es ist ein Port des beliebten Shooters Doom für die Wii.Es wurde ein Fadenkreuz hinzugefügt. Zum Spielen müssen die orginal wad Dateien in den Ordner prboom verschoben werden. Folgende Versionen laufen.:
- Original Doom and Ultimate Doom (shareware and full)
- Doom II
- Final Doom
- TNT: Evilution (note: currently cannot complete final level)
- The Plutonia Experiment
Theoretisch sollten auch die gepatchten Fan wads funktionieren.
Wii Doom 0.3.1
Changelog:
0.3.1 - 10/10/2008
- IR input based on raw values (and seems smoother, IMO)
- BFG/weapon switching bug fixed
- Added (small) IR crosshair, to help with aiming
0.3 - 9/21/2008
- Saving/Loading works (using Nintendo-style save slots)
- Messages are now correctly displayed on screen
- Automap works (panning, zooming, and follow mode)
- Boot.dol distributed instead of Boot.elf (much smaller file)
- Preliminary PWAD support (one wad at a time)
0.2 - 9/10/2008
- Remapped Wii controls to joystick handling code
- Control stick no longer stalls
- Joystick code extended to handle nearly all currently supported device inputs
- IR controls partly implemented (basic turning)
- Menu navigation made consistent with Wii titles
- Audio now plays at correct pitch
- Brightness/Gamma set to low value
- Framerate uncapped
- Weapon switching via Left/Right on D-pad
- IR is now linear
0.1.1 - 8/23/2008
- Fixed the “Quit” bug
- Hit “A” for all instances of “Y” (yes) to verify
- Replaced the Homebrew Channel icon to Funkamatic’s
0.1 Alpha - 8/22/2008
- First public version



